Surviv.io is a free top-down shooter Battle Royale .io game. It was launched in October of 2017 and has since then received many updates. The basic concept of the game is that you and 99 other players spawn on an island and the last man standing wins. There are different weapons, armor, and healing supplies found around the map to help you fight other players. It was only available to be played solo until January 17, 2018, when the duos mode was added, in which you would invite one friend to fight with you. Recently, on March 14, 2018 the squads mode was added, in which you could invite up to three other players to fight alongside you. Because it is an .io game the invite system would be complicated if it were based on accounts and friends, which is why all you need to do to invite someone is send them the link to your squad. They can then simply click the link, create a name, and join your squad. As for the gameplay itself, Surviv.io is the only good Battle Royale game and looks like it will remain that way for some time. Popular Battle Royale games such as Fortnite and PUBG lack a diverse, action packed, and fun experience. I have played both Fortnite and PUBG and found myself bored to death with the amount of time and travel it took to find enemies. Of course this is not always the case, but it is way more common to have long downtimes in those games than it is in Surviv.io. So far every game of Surviv.io I have played has been fast-paced and action-packed, even when I couldn't find a weapon. Because Surviv.io is top-down instead of first/third-person, it creates many more strategies and playstyles that keep the game interesting. One huge difference this makes is with buildings, because you can only see into a building when right next to it at a window, they are easier to defend. On the other hand though, going into a building zooms into your character, lowering your FoV and making it harder to see incoming enemies. This creates an interesting balance which gives neither player an advantage even though logically being inside and defending would be better for a top-down shooter. Surviv.io is always judged by its cover by new people, who assume that because it is an .io game that it can't possibly be better than Fortnite or PUBG, and to them it may not be, I'm not saying Surviv.io is a godlike game. Surviv.io however, is a great game, and being an .io game actually makes the atmosphere more carefree, making games faster because of reckless players. On a scale of one to ten, I would give Surviv.io a nine, because it has greatly exceeded the standard I usually have for both .io games and Battle Royale games. The reason Surviv.io does not have a ten out of ten is because it may be fun but no progress is made by playing the game. Of course it is an .io game and of course it is somewhat new, but it would still be cool to see a rewards system to keep players playing. Even Bruh.io (another .io Battle Royale game, though not as good) has a reward system, which is based on whether or not you follow them on their social media. Honestly I don't expect Surviv.io will ever add this, but it would give it that perfect ten out of ten, making it both the best .io and Battle Royale game against popular belief. Of course this is only my opinion, but people should put some thought into the games they're playing instead of just playing them because of popularity.
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The fourth quarter has been one of the fastest quarters ever, the third quarter was somewhat confusing, which made it go by faster, but it still feels like the fourth quarter just started. My grades have been fully in control of themselves this quarter, because I don't remember doing any assignments yet I have decent grades in every class. Final tests are coming up though, so I don't want to fail a class by not studying for them. Of course it is a pretty stressful time of the year because final projects are being given to boost or drop grades right before the EoGs (or whatever they're called now). At least fourth quarter was quick and smooth though instead of a rough struggle to make it to the end. Of all the weeks in fourth quarter this one has had the most homework with the strangest one-day break for protest in the middle of it. Several projects were assigned to be due tomorrow, but now that I've gotten around to doing them their due dates seem pretty reasonable. I always take it for granted how much extra time teachers give us to do projects that we just waste anyways. It helps a lot with scheduling though, by now I've finally made a basic schedule for school that I should be able to use for the rest of my years here. Having a schedule makes life so much easier because I know when things are due, which helps me to "balance my time" for them. Of course it sounds simple to make a schedule format that I can use for years, but it actually took some time to do this and I'm glad I did take that time because now life is less stressful. I'm not usually a person to get stressed anyways, but it just feels better knowing that I've done something to reduce that stress I could possibly encounter. The only problem with having a schedule is when I don't write down an assignment into it, which is pretty rare but got me mixed up a few times. I usually work only until my schedule is complete and no more, giving me time to do other things. However I recently forgot to put a few items on my schedule, which I regretted but should be able to get done within a day. Besides having a new schedule though fourth quarter has been basically the same as any other quarter, it just ended much faster. My main goals as of now are to obviously pass the EoCs and to not relax for these last few weeks. If I were to stop working now I would likely still pass, but with only a C in every class, so I'll just wait until the last day of school and hope for the best.
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We are now well into our 3D modeling unit and we're even animating our models now. So far the process has been fun and easy, but somewhat time consuming. I learned most of the features of 3DS Max pretty quickly, so that has made the modeling process a lot easier so far. I am really enjoying animation so far mainly because it auto-generates the animations between keyframes you can set. This makes animating a lot faster than moving objects frame by frame, and let me explore other options I could do with my assignments. However, I don't like the curve editor because I don't understand it and whenever I use it my animation breaks. Besides that though I have enjoyed 3D modeling so far and i hope it continues to be fun. After doing some additional research, I found out that 3D designers can make $55,000 a year using the 3D modeling skills we learned in class. Taken into perspective though, other websites state that teachers make about $55,000 a year as well, so maybe 3D designing is not the best career to pick if you want to be rich. That doesn't mean its a bad career though, many people enjoy having this career because 3D modeling is what they love to do, regardless of the pay for it. Even better, the longer you have a job as a 3D designer the more experience you have with that career, opening up higher positions or even raises that can bring the yearly salary up to $83,000. So all in all, 3D modeling has been going smoothly so far and 3D design could be a future career choice for me if I really get into this 3D modeling.
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Citations: www.glassdoor.com/Salaries/3d-designer-salary-SRCH_KO0,11.htm https://www1.salary.com/NC/high-school-teacher-salary.html For this project I first explored what different modifiers do to primitives, then I modeled a table lamp using primitives and modifiers. The image on the left shows my modifier exploration, some turned out well while others crashed the computer a few times. Every model started with edit poly, from there I added modifiers such as taper, lattice, twist, and even hair. I attempted to make useful objects with each model, while also exploring what modifiers I could use to do so. The green model was my attempt at making an obelisk style building with only modifiers. I morphed the two on the right several times, turning a cone into a sphere that I turned into the afro, and turning a cylinder into a flower with skew and ripple. The abstract sharp object on the left was created from a sphere using the noise and mirror modifiers. The purple twisted box in the center was created with twist, chamfer, and mesh smooth. The table lamp was created using modifiers such as edit poly and shell. The lamp shade was created from a cone with a deleted top and bottom with a shell to add thickness. This project helped me to find out what the different modifiers of 3DS Max do while exploring with models that I could freely make.
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AuthorMy name is Andrew Prichard and the this is my first digital arts class, I look forward to a good year with lots of hard work. Archives
May 2021
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Last updated 5/14/21
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