This week we learned about how to use lights in 3ds Max as well as why certain lights are used for certain scenarios. The unit was pretty simple which is probably why we were only given a week to do all of the assignments. That said though, I didn't even finish all of the assignments within that week. I spent most of my time working on the first assignment which required images showing examples of lights being used in games as well as a paragraph describing each image. All of the assignments after that have been quick 15 minute assignments though so I should be done with the rest by Tuesday or Wednesday. Of all of the types of lights omni and spotlight are my favorite because they are the simplest to work with. Omni quickly lights an area with a nice decay which makes it look good while free and target spotlights are useful in just about any scenario. I'm not a fan of directional lights because their use is much more limited and generally lights up a smaller area than what other lights are capable of. In all of the assignments I have done so far I've only used spotlights because of how useful they are. All in all though I liked the lighting unit even though it was extremely quick which got me a little bit behind and I got a bad quiz grade. I'll have to make sure to review all of the material before the next quiz, not just what I'm using for the current assignment I'm working on.
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AuthorMy name is Andrew Prichard and the this is my first digital arts class, I look forward to a good year with lots of hard work. Archives
May 2021
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Last updated 5/14/21
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