Rainbow Six Siege is a tactical first-person shooter game developed by Ubisoft and released on December 1 of 2015. Unlike other first-person shooters, Siege has slower paced gameplay that requires a much more methodical and precise approach. Players who do not adapt to a slower playstyle will often fail to live past the first fifteen seconds of a round. It is a multiplayer focused game with matches split into several rounds to determine the victor. Teams are made up of five players each who will either have to attack or defend an objective. After a round has been completed, the attacking team will swap to defense and the defending team will have to attack. This gives each side a fair chance at winning because some teams may be better at attacking than defending or vice versa. Attackers are able to destroy just about anything to get to the objective, this includes walls, doors, floors, and even the roof. Defenders are given two metal sheets of reinforcements that they can place on walls and hatches that only certain characters can break. There are currently three game modes - hostage, bomb, and secure area, each with an objective that defenders hold down and attackers attempt to take control of. In the hostage game mode, attackers attempt to extract a hostage from a room in the building that the defenders are positioned in. In the bomb game mode, attackers must plant a defuser to disable one of two bombs before the time limit runs out, and defenders must prevent this from happening. In secure area, attackers have to secure control of a room that the defenders are positioned in in order to win. However, if either team is entirely eliminated before the objective has been completed in any game mode, the surviving team will win that round. There are currently 40 unique playable characters that can all be unlocked via in-game currency obtained from playing matches online. Each character, called an operator, brings their own unique skills and gadgets to help them achieve victory. For example, there is an attacking operator with a human-sized riot shield to help push towards the objective, but there is also an operator on defense with bear traps that can incapacitate attackers without needing to shoot them. Essentially, there is an operator for every playstyle and a counter for every operator, ensuring that everyone can enjoy a balanced game. Operator skills are unique, but several operators can use the same gadget, allowing for many strategies and tactics to be formed. Siege is a highly competitive game with a huge learning curve, new players would feel lost if placed in a lobby of higher leveled players, which is why a matchmaking system determines rank and level before placing players in lobbies with each other. Of course this can be overridden if a new player plays in a premade party with higher leveled players, but that is only so that new players can play with their friends, which should help them learn the game anyways. In order to prevent new players from taking away from the highly competitive feel of Siege, they are not allowed to play competitive multiplayer until they reach level twenty and own at least ten operators. Currently, Siege is in a pretty good state with a healthy playerbase, but it suffers from a highly toxic (negative and rude) community. It has not always been this way though, back in 2015 Siege was practically unplayable with the amount of bugs and exploits in the game. Ubisoft has been working to fix this since Siege's release, and even recently devoted an entire season (quarter of the year) to fixing the game instead of adding content. Due to these fixes, Siege has provided a better experience for many players and built a strong community of competitive people. Overall I'd give Rainbow Six Siege an 8.5/10, the gameplay itself deserves a 9/10 due to a few bugs still in the game but an overall great experience, while the playerbase deserves an 8/10, for the most part players will meet other completely normal people, but it is not rare (especially on consoles) for players to be matched with other players whose only goal is to create the worst possible gameplay experience.
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Fortnite is a tower defense/third-person shooter game that is being developed by Epic Games. The official Early Access release was on July 25 of this year (2017), and since then founders have been able to purchase the game for either $40.00, $60.00, $90.00, or $150.00. However, anyone who bought a founder's pack for Paragon can purchase Fortnite for 50% off. Because of that offer and my personal interest in the game and company, I purchased Fortnite. Even though I know Fortnite will be free to play in 2018, I still decided to support Epic Games and test Fortnite, and I have truly gotten my money's worth from this game. In Fortnite, players have to build defenses and defend from hordes of zombies using the materials they find in the world. So far it has provided me with weeks of fun and interesting gameplay and I plan to continue playing it in the coming years. On a scale of 1 to 10, 1 being absolutely dreadful, and 10 being an outstanding achievement in human history, I would give Fortnite a 9/10, this is mainly because it is still in Early Access, so many of the problems I encounter now will likely be fixed within the next year. Fortnite has provided me with everything I could ever wish for in a video game including eventful gameplay, a wide diversity of ways to play the game, progress you can make to be proud about. Epic Games is also currently experimenting with a battle royale mode, in which 100 players fight to be the last man standing with whatever they can find lying around on the limited space of the map. I like to see things like this because it shows that Epic Games is experimenting with different ways of playing the game and is not afraid of showing the public their questionable PUBG remake in a Fortnite style. That being the only controversial thing Fortnite has done, it has pretty clean history and is currently showing a bright future in which Fortnite could become an outstanding game with a high place in the video game industry. Overall, Fortnite allows players to have the freedom of the sandbox game mixed with the strategy and tactics of shooter games. This mix has created unique gameplay that has been a large part of my current day to day life. I would recommend Fortnite to friends, and I hope to see it succeed in the future.
Disclaimer: The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Main Points
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AuthorMy name is Andrew Prichard and the this is my first digital arts class, I look forward to a good year with lots of hard work. Archives
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Last updated 5/14/21
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