Recently we have started to work with creating simulations in 3ds Max, and so far it has been quite a volatile experience. I've only made it to the flag so far, but I haven't finished it because sometimes my simulation will work and other times it will cause my flag to explode, with no changes to the simulation. The most difficult part of making simulations has been attempting to keep my flag wave in the wind, it either falls straight down or goes directly backwards when the simulation starts before it actually waves in the wind. I was looking forward to enjoying watching a nation's flag wave in the wind, but even when I get my flag to work I can't see the material I applied to the flag unless the render preview is open. Another part I've been struggling with is the tablecloth, it seems the table always tears the cloth no matter how smooth I make it or how many times I chamfer it. I've tried a variety of materials for the cloth going over the table and a variety of different table shapes, but nothing has worked. So far I do not enjoy working with simulations because just about everything goes wrong and does not work on the first try, unlike everything else I've done in 3ds Max. I've reviewed the tutorial given with the assignment several times and attempted to research online how not to tear a cloth when it lands on a box, but only tutorials for how to tear something pop up. Hopefully I figure out how to fix my tablecloth and make my flags work soon, but as of right now it has been quite annoying to work with simulations.
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We have been working with surface and parametric modeling for the past few weeks, and so far I like parametric modeling better than surface modeling. I prefer parametric modeling because I enjoy working with precise and exact parameters so that what I am modeling is proportionate. Surface modeling is better to use when making a flat image into a three dimensional object, while parametric modeling is better to use when creating an object that has specific measurements required to be accurate. This could apply to following a tutorial, in which the tutorial maker creates an object and has set specific parameters for that object, so in order to closely follow the tutorial the object you create must have those same parameters. Having the same parameters as the tutorial would make other objects created in that tutorial work with the original object, and you'd be able to change it after you're done with the tutorial by adding modifiers that make change it by variable amounts. Surface modeling is good for creating less exact objects quicker without the use of specific parameters. This allows for the creation of multiple objects in a scene without exact modifications applied to them. It is hard to do parametric modeling at home using Blender because I don't understand why changing certain parameters of my objects does not have the outcome I would expect. Sometimes changing the size or adding a modifier does the exact opposite of what I thought it would do, but it is still my preferred modeling technique.
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AuthorMy name is Andrew Prichard and the this is my first digital arts class, I look forward to a good year with lots of hard work. Archives
May 2021
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Last updated 5/14/21
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