A few weeks ago we had to make a cover letter and resume for an assignment to teach us how to properly create those documents. We obviously did not actually submit these to the jobs we made them for, but they were still an effective way of familiarizing us with these documents. This is especially useful because in only a few years we will be applying for jobs, and knowing how to make a resume that stands out may get us the job. I was also very appreciative of this experience because school usually doesn't teach us how to do things that we will actually use in life outside of school. This allows me to be prepared for the future when I will need to write cover letters and resumes for job applications. As for my preparations outside of class for the future, I am currently trying to get experience working jobs so that my resume will be more appealing when I make one. I currently only have a part time job, but work is work and I still get paid even if the experience does not appeal on my resume. I'm sure that by the time I actually do make a resume I'll have worked more jobs and probably even jobs relevant to the resume I would be making. I also hope that this portfolio will prove useful in the future, but even if it doesn't I will know how to make a portfolio showing off the work the job I apply to would like to see.
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It's hard to believe that just one year ago I was a freshman with no experience with digital art whatsoever. I am proud of the progress I have made working with Photoshop, Premiere, and 3DS Max just in the last year. This progress and the retained knowledge of how to do so has helped me with my current assignments this year and inspired me to work with digital media outside of class as well. For the past few assignments it has been required that we remember how to model from last year, and of course I had no problem doing that. I was almost able to finish the first assignment we were given this week, but the computer took too long to render the final video so I never turned it in. Luckily it was just a refresher so it was not graded, but it effectively reinforced my comfort with 3D modeling because it showed me I was capable of doing all of the work we did with 3D modeling last year, given only three or so days to make it. Retaining this knowledge of how to 3D model will be useful in my future years at DSA and probably even at my future job, but I am still unsure if it will be a 3D modeling based job. Even if 3D modeling doesn't help me at my future job, knowing how to build an effective resume will help me get that job. That and this portfolio are why I enjoy this class so much more than every other class, it actually teaches me skills that may help me down the road in life. Having this experience with digital art and knowing how to make proper job applications are things that actually help me progress in life, and I would much rather progress than work for nothing.
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Having a good portfolio is extremely important when applying for a job in the game industry because beyond having a resume and education, a company will want to see a strong portfolio showcasing the experience and work of an individual. A company is much more likely to hire someone who has a serious portfolio showing projects such as games that they have worked on over someone who does not. A quality portfolio can not only show a strong work ethic, but it could also be the difference between getting the job or not. When I was revamping my portfolio for the most recent assignment I made sure that all of the text on my portfolio was the same font and I aligned everything in order to make a more organized and serious tone. When I am further revamping my portfolio this month, I will ensure to change the information on the page about me and try to get some new artwork up there. Updating a portfolio is required for getting a job in the game industry because if there is no recent work, companies will have no idea what kind of work to expect from someone or how much they have grown. Even indie game designers look at the portfolios of candidates for their job openings, and seeing as indie game jobs are the most realistic example of jobs we could actually get from taking game design classes, portfolios are important even right now. According to every source I looked at, making games and displaying them on your portfolio is the greatest way to stand out from other applicants, not only does it show your experience with making games but it also shows your passion for the game industry and confidence to show everyone your work.
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Citations: Brightman, James. “Your Game Portfolio Is Your Greatest Asset.” GamesIndustry.biz, GamesIndustry.biz, 30 Apr. 2014, www.gamesindustry.biz/articles/2014-04-30-your-game-portfolio-is-your-greatest-asset. “How to Build a Game Designer Portfolio | 2018 Guide.” The Ultimate Resource for Video Game Design, 12 May 2018, www.gamedesigning.org/career/game-design-portfolio/. New York Film Academy. “How To Create A Game Design Portfolio That Stands Out.” Film School And Acting School Of New York Film Academy, Alumni | New York Film Academy, 30 May 2018, www.nyfa.edu/student-resources/how-to-create-a-game-design-portfolio-that-stands-out/. |
AuthorMy name is Andrew Prichard and the this is my first digital arts class, I look forward to a good year with lots of hard work. Archives
May 2021
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Last updated 5/14/21
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