In Fundamentals of Game Art and Design we recently went over the different developments of the digital arts industry from the 1950s to today, we even chose a career we were interested in to make a timeline for, showing how it has developed through the years. Understanding the history of digital art is important because it shows how far we've come and what we can still achieve, progress can always be made, and by using the mistakes of the past we could be the ones to make new methods for digital arts. This lesson caught my attention because it brought light on how much humans have done to make digital art and media an actual career, like the one I researched for the timeline, a texture artist. Just a century ago texture artists for video games didn't even exist, and now it's a career that actually seems quite interesting to me, so interesting I might even take a shot at being one when I get a chance. I've done some additional research on texture artists, and of course the first thing I looked for was their salary, which goes anywhere from $20,000 to $90,000 a year, with the average being about $50,000. Of course that sounded pretty good to me, seeing as I only make $1,000 a year, however I'll have to do a lot of practice in order to get that job, put I'm sure I can do it if I try hard enough to.
Disclaimer: The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Main Points:
Citations: www.animationcareerreview.com/articles/texture-artist-career-profile www.payscale.com/research/US/Job=Texture_Artist/Salary
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AuthorMy name is Andrew Prichard and the this is my first digital arts class, I look forward to a good year with lots of hard work. Archives
May 2021
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Last updated 5/14/21
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