Twair, Motasem. Private Office Loft Style. Digital image. Https://www.behance.net. N.p., 15 Nov. 2017. Web. 29 Oct. 2018. Made in 3ds Max. Motasem Twair is a professional 3D modeler in Saudi Arabia who specializes in using 3ds Max as his main application, often using it for interior design plans. I find his use of textures and lighting inspiring, as they make the rather dull 3D model look much more realistic. His attention to detail is also inspiring, in order to make a realistic interior design he had to fully model the keys on the keyboards, the wire of the phone, and the words on the walls in the above image. I will improve my modeling skills to more closely emulate those of Twair's prior to the end of the school year by working more with textures and implementing even small details. Textures and small details are the staples of a professional 3D model that often go unnoticed unless they are not present, they can be tedious to make but are required to keep the overall integrity of an image. Therefore, I will be familiarizing myself more with textures in future portfolio checks in order to build upon my skills. I have recently downloaded Blender so that I can have a free 3D modeling software to work with at home, but I'll have to work around with it for a bit until I fully understand how to apply textures or even perform basic modeling. As for attention to smaller details, that really depends on what I would be modeling at the time, some objects simply do not have smaller details such as the ceiling lightshades in the image above. However, whenever I get an opportunity I will be sure to include them, as well as textures because I now see the difference they make by examining the model that Twair made.
Main Points
Here is a link to Motasem Twair's portfolio: https://www.behance.net/motasemtwa2a56/appreciated Also, here is a 3D model I created inspired by Twair's work:
0 Comments
A few weeks ago we had to make a cover letter and resume for an assignment to teach us how to properly create those documents. We obviously did not actually submit these to the jobs we made them for, but they were still an effective way of familiarizing us with these documents. This is especially useful because in only a few years we will be applying for jobs, and knowing how to make a resume that stands out may get us the job. I was also very appreciative of this experience because school usually doesn't teach us how to do things that we will actually use in life outside of school. This allows me to be prepared for the future when I will need to write cover letters and resumes for job applications. As for my preparations outside of class for the future, I am currently trying to get experience working jobs so that my resume will be more appealing when I make one. I currently only have a part time job, but work is work and I still get paid even if the experience does not appeal on my resume. I'm sure that by the time I actually do make a resume I'll have worked more jobs and probably even jobs relevant to the resume I would be making. I also hope that this portfolio will prove useful in the future, but even if it doesn't I will know how to make a portfolio showing off the work the job I apply to would like to see.
Main Points
Having a good portfolio is extremely important when applying for a job in the game industry because beyond having a resume and education, a company will want to see a strong portfolio showcasing the experience and work of an individual. A company is much more likely to hire someone who has a serious portfolio showing projects such as games that they have worked on over someone who does not. A quality portfolio can not only show a strong work ethic, but it could also be the difference between getting the job or not. When I was revamping my portfolio for the most recent assignment I made sure that all of the text on my portfolio was the same font and I aligned everything in order to make a more organized and serious tone. When I am further revamping my portfolio this month, I will ensure to change the information on the page about me and try to get some new artwork up there. Updating a portfolio is required for getting a job in the game industry because if there is no recent work, companies will have no idea what kind of work to expect from someone or how much they have grown. Even indie game designers look at the portfolios of candidates for their job openings, and seeing as indie game jobs are the most realistic example of jobs we could actually get from taking game design classes, portfolios are important even right now. According to every source I looked at, making games and displaying them on your portfolio is the greatest way to stand out from other applicants, not only does it show your experience with making games but it also shows your passion for the game industry and confidence to show everyone your work.
Main Points
Citations: Brightman, James. “Your Game Portfolio Is Your Greatest Asset.” GamesIndustry.biz, GamesIndustry.biz, 30 Apr. 2014, www.gamesindustry.biz/articles/2014-04-30-your-game-portfolio-is-your-greatest-asset. “How to Build a Game Designer Portfolio | 2018 Guide.” The Ultimate Resource for Video Game Design, 12 May 2018, www.gamedesigning.org/career/game-design-portfolio/. New York Film Academy. “How To Create A Game Design Portfolio That Stands Out.” Film School And Acting School Of New York Film Academy, Alumni | New York Film Academy, 30 May 2018, www.nyfa.edu/student-resources/how-to-create-a-game-design-portfolio-that-stands-out/. |
AuthorMy name is Andrew Prichard and the this is my first digital arts class, I look forward to a good year with lots of hard work. Archives
May 2021
Categories
All
Last updated 5/14/21
|