Twair, Motasem. Private Office Loft Style. Digital image. Https://www.behance.net. N.p., 15 Nov. 2017. Web. 29 Oct. 2018. Made in 3ds Max. Motasem Twair is a professional 3D modeler in Saudi Arabia who specializes in using 3ds Max as his main application, often using it for interior design plans. I find his use of textures and lighting inspiring, as they make the rather dull 3D model look much more realistic. His attention to detail is also inspiring, in order to make a realistic interior design he had to fully model the keys on the keyboards, the wire of the phone, and the words on the walls in the above image. I will improve my modeling skills to more closely emulate those of Twair's prior to the end of the school year by working more with textures and implementing even small details. Textures and small details are the staples of a professional 3D model that often go unnoticed unless they are not present, they can be tedious to make but are required to keep the overall integrity of an image. Therefore, I will be familiarizing myself more with textures in future portfolio checks in order to build upon my skills. I have recently downloaded Blender so that I can have a free 3D modeling software to work with at home, but I'll have to work around with it for a bit until I fully understand how to apply textures or even perform basic modeling. As for attention to smaller details, that really depends on what I would be modeling at the time, some objects simply do not have smaller details such as the ceiling lightshades in the image above. However, whenever I get an opportunity I will be sure to include them, as well as textures because I now see the difference they make by examining the model that Twair made.
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Here is a link to Motasem Twair's portfolio: https://www.behance.net/motasemtwa2a56/appreciated Also, here is a 3D model I created inspired by Twair's work:
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The first quarter has been pretty wild with the hurricanes messing up schedules and all, but overall it has been pretty smooth. For the most part I have been staying on track with the due dates in this class, but recently I fell behind. There were a few days around when the hurricanes hit that I came to school having no sleep the night before, which caused me to fall behind in most of my classes. As of now I am all caught up because of tutoring in other classes and working faster in this one. The general workflow this year has changed from last year, we now see just about everything far in advance, even blog posts. However, the time allotted for each assignment is sometimes not enough, which is why I am grateful for the late policy we have. If assignments were a 50 after the first day of being late, like it is in all of my other classes, I'd be failing right now. Compared to last year though I have improved my organization, allowing me to complete my work much faster and stay on top of things. With our current project to make a chess board I am feeling confident in my ability with 3D-modeling, as it is due next week and I am already nearly done. This confidence with digital art has also transferred to outside of class, in which I have been making a lot of art using Paint.net recently. Unfortunately, most of the art I make outside of class is done in under a minute and used to have fun with my friends, meaning it is too unprofessional to put on this portfolio. Next quarter I will focus on making actual digital art outside of class, knowing in advance that I will need art for my portfolio for the next check.
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Rainbow Six Siege is a tactical first-person shooter game developed by Ubisoft and released on December 1 of 2015. Unlike other first-person shooters, Siege has slower paced gameplay that requires a much more methodical and precise approach. Players who do not adapt to a slower playstyle will often fail to live past the first fifteen seconds of a round. It is a multiplayer focused game with matches split into several rounds to determine the victor. Teams are made up of five players each who will either have to attack or defend an objective. After a round has been completed, the attacking team will swap to defense and the defending team will have to attack. This gives each side a fair chance at winning because some teams may be better at attacking than defending or vice versa. Attackers are able to destroy just about anything to get to the objective, this includes walls, doors, floors, and even the roof. Defenders are given two metal sheets of reinforcements that they can place on walls and hatches that only certain characters can break. There are currently three game modes - hostage, bomb, and secure area, each with an objective that defenders hold down and attackers attempt to take control of. In the hostage game mode, attackers attempt to extract a hostage from a room in the building that the defenders are positioned in. In the bomb game mode, attackers must plant a defuser to disable one of two bombs before the time limit runs out, and defenders must prevent this from happening. In secure area, attackers have to secure control of a room that the defenders are positioned in in order to win. However, if either team is entirely eliminated before the objective has been completed in any game mode, the surviving team will win that round. There are currently 40 unique playable characters that can all be unlocked via in-game currency obtained from playing matches online. Each character, called an operator, brings their own unique skills and gadgets to help them achieve victory. For example, there is an attacking operator with a human-sized riot shield to help push towards the objective, but there is also an operator on defense with bear traps that can incapacitate attackers without needing to shoot them. Essentially, there is an operator for every playstyle and a counter for every operator, ensuring that everyone can enjoy a balanced game. Operator skills are unique, but several operators can use the same gadget, allowing for many strategies and tactics to be formed. Siege is a highly competitive game with a huge learning curve, new players would feel lost if placed in a lobby of higher leveled players, which is why a matchmaking system determines rank and level before placing players in lobbies with each other. Of course this can be overridden if a new player plays in a premade party with higher leveled players, but that is only so that new players can play with their friends, which should help them learn the game anyways. In order to prevent new players from taking away from the highly competitive feel of Siege, they are not allowed to play competitive multiplayer until they reach level twenty and own at least ten operators. Currently, Siege is in a pretty good state with a healthy playerbase, but it suffers from a highly toxic (negative and rude) community. It has not always been this way though, back in 2015 Siege was practically unplayable with the amount of bugs and exploits in the game. Ubisoft has been working to fix this since Siege's release, and even recently devoted an entire season (quarter of the year) to fixing the game instead of adding content. Due to these fixes, Siege has provided a better experience for many players and built a strong community of competitive people. Overall I'd give Rainbow Six Siege an 8.5/10, the gameplay itself deserves a 9/10 due to a few bugs still in the game but an overall great experience, while the playerbase deserves an 8/10, for the most part players will meet other completely normal people, but it is not rare (especially on consoles) for players to be matched with other players whose only goal is to create the worst possible gameplay experience.
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AuthorMy name is Andrew Prichard and the this is my first digital arts class, I look forward to a good year with lots of hard work. Archives
May 2021
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Last updated 5/14/21
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