Introduction
Just recently Genshin Impact was released for PC, PS4, and mobile devices, and ever since its release I haven't been able to put it down. It is a open world action role-playing game published by miHoYo, a company known for previous mobile titles such as Honkai Impact and Guns Girlz, both of which are only semi-popular games. However, with the release of Genshin Impact miHoYo has attracted the attention of just about everyone, and currently has over 2.6 million players on PS4 alone. Personally I never thought I would play a game such as Genshin Impact, as I felt I would be judged for my decision to do so, but it's not often that you find such a diamond in the rough that is the entire online RPG genre. Enjoyment Genshin Impact is definitely a fun game to play, and whenever I finish playing I'm always left hungry for more. Having a party of four characters that you constantly switch between during combat, each with their own combos and abilities, ensures that combat is never boring and each fight feels fluid and unique. That being said, as the game progresses enemies become harder to kill and storyline quests become more spaced out, but there is never nothing to do. While there currently is no way to "win" or "beat the game," the replay value of Genshin Impact is insanely high. On average players should wait about 12 hours between sessions in which they play in order to ensure the best experience, as the game features a resource used to obtain certain loot that takes about 12 hours to fully recharge. On top of that, players who would rather continue to playing instead of waiting 12 hours can use a resource obtained throughout the game to refill their limiting resource and continue playing. Of course refills can also be purchased with real money if the player runs out, but in no way is Genshin Impact pay-to-win. It is entirely free with no payment roadblocks, which makes it beyond worth the $0.00 it takes to download and play the game. I would recommend the game to others, though unfortunately I can't because everyone I know is already playing it so recommending it would just be a waste of time. Narrative Due to the fact that not even half of the story has been released yet (Genshin Impact is episodic) all I can say is that the exposition is both fun and informative. I never found myself bogged down with details, or just killing enemies not knowing my objective. Understanding that I'm not exactly the target audience, I can't say whether or not the story is engaging or exciting, but I can definitely say that it was written well. Each character had their own introduction and backstory, as well as their own unique objective when introduced to the player. Both the storyline and gameplay are certainly targeted toward the same market audience, which is generally anybody who enjoys games equally for their story and their gameplay, fantasy games, games in which combos are performed, or enjoy Chinese/Japanese-influenced media. Gameplay Being an open world game, it should be expected that Genshin Impact provides a more open experience for players, which it does, but it also does a good job ensuring that the player stays on track with the storyline. Quests progress in a logical manner across the vast expanse of the map, and provide players the ability to explore nearby areas and unlock waypoints which can be teleported to later along the way. The gameplay tied in well with the narrative, requiring the player to complete reasonable objectives depending on how far they have progressed in the story. As the player progresses further in the story and events become more intense, the gameplay increases its intensity to match that of the story. Due to the fact that each player will obtain completely different characters (because Genshin Impact is a gacha game) the difficulty of the game can only be estimated. Based upon my playing experience I found myself falling into the state of flow many times during my gameplay experience. At times the game would be nearly frustratingly difficult, though once I overcame those challenges I only felt more satisfied than I had ever been before. Learning how to build your team and combo them together is a huge part in overcoming difficult challenges. For example, if you find yourself fighting a tough hydro enemy, you may want to use cryo or electro elements in order to react with and counter that enemy. Because each character specializes in one element and you can only use four characters, building a party that can face multiple elements or completely counter one can be crucial to your success. The gameplay was very fun yet logical at the same time, there are many occasions in the game that provide the same satisfaction of fluid motion in combat that players may experience when playing Doom or Devil May Cry, though unlike Doom the storyline is easily seen playing out even during combat, rather than only contained in lore and secrets. Even with that feeling of fluid combat though, the player will still experience challenges, most of the time without even breaking their flow, this is because the flow comes more from mixing elements to produce reactions than it does from killing enemies in rapid succession, so if the player does come across a tough enemy, they will still enjoy the experience just as much as they would when fighting easier enemies. Visual The graphics style fit the theme of the game and enhance the player's experience. Genshin Impact features cel shading graphics of which are extremely similar to Legend of Zelda: Breath of the Wild, creating what feels like a 3D anime experience in which the player is in control of the pacing. All elements of the game were recognizable and rendered well, and for most part human characters were proportionate (except for their eyes, which are often rather large as is common for the anime-like artstyle of the game). All backgrounds within the playable map featured appropriate shading, depth of field, and perspective, yet when standing at the invisible border of the map and looking out towards the unfinished content of the game, terrain is very low quality and barren, though typically players don't even come across a scenario that leads them to looking beyond the borders of the map. The colors and intensities of them used in the game blended well with the selected graphic type, and were neither too dark nor too bright, which made for an aesthetically pleasing gameplay experience. The animation is very smooth and all characters move in such a way that not only does it feel natural, but you can also get a feel for their personality based on the way they move. When playing online however, animations tend to get more buggy and sometimes players even appear to just be running in place when they are moving around. Objects, much like players, also move in a realistic and logical fashion, making their movement believable and not distracting from the gameplay itself. Audio The music is varied enough so that the same song is not played over and over to get stuck in your head, but generally during combat the same combat music will be played for every fight. Even though combat music is often repeated, the music of the game is still very enjoyable as it well-composed and includes a variety of genres as far as video game music goes. Voiceovers were professional and believable, never breaking the immersion, though for some reason some voice lines during less important part of the games are not even acted out at all. The game could have at least done what other games such as Monster Hunter do during less important dialogue, which is include just a single "hey" or "alright" from characters when they are saying more than that, but not having anything said by the characters of Genshin Impact during those less important lines is sometimes confusing and makes it appear as though your audio may be broken. All game sound effects were useful, and could lead the player on the path to progression. Interface The controls are well-designed, make sense, and can even be changed if the player does not feel they are perfect. All menus are user-friendly, and even orient themselves to be intrinsically easy to understand. Like many games of the modern era, options to adjust audio and graphical elements could be found in the settings menu. The inventory is organized and easily accessed, with long descriptions of each item as well as quick notes on where to find them. The map is accessible during all parts of the game and is extremely useful, as it can be used to fast-travel around the large domains. The hint system offers the solution if you are stuck long enough (trust me its a long time), otherwise only useful nudges are provided. Accessibility There were no spelling errors and subtitles are provided for players who can not hear, from what I saw there did not appear to be anything that would exclude any particular player from enjoying the game. Technical To this date the game has never crashed for me or had any performance issues of any type, there are no dead ends or obvious technical errors either, for such a large game it does a good job staying organized. Conclusion I would most definitely give Genshin Impact five stars, as it is an amazing game and is free at that. It has a few small issues, but it is a very large game that isn't even half finished yet technically and yet its already better than over 80% of the current market.
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Warframe is a game that is fun for both new players and for those who have thousands of hours dumped into it. It starts the player off by throwing them directly into combat after they are woken up by the mysterious Lotus, they must then learn quickly to defeat the tutorial enemies. There is very little guidance, allowing the player to become familiar with the rather simple interface and controls very quickly. Beyond the tutorial the player can accept optional quests that further reveal the lore of the story and provide the player with much more powerful gear and abilities. The feeling of pure satisfaction achieved when the player finally has enough resources to build their first new warframe (new character) is quickly shot down when they are met with a 72 hour wait before their warframe is fully built and able to be used. Fortunately, each warframe brings a fresh experience and can be used for hundreds of hours before becoming boring, making the wait worthwhile. New gear is constantly required if the player wants to level up, allowing them to access even more warframes and weapons to build. Gameplay quickly turns into the player grinding missions over and over to obtain resources and build new gear. Surprisingly though it does not become boring, as Warframe has three main factions: the Grineer, Corpus, and Infested, that each have their own goals aside from defeating the Tenno (the player race), that keep the game interesting. Instead of killing the same enemy over and over the three factions each have a wide array of unique enemies to be encountered that keep the game from becoming stale or easy. Aesthetically the game looks great and the music fits right with the tone of it, immersing the player in fast-paced space combat. Overall the game is nearly perfect, especially considering it is a free game with no pay-to-win aspects whatsoever, the only downside to it is the surprise of lengthy build times to experience otherwise amazing content.
Recently I've been playing a lot of Borderlands 3, it released on September 13 and I've been playing it since. It has been fun to play and it says a lot that I'm still playing it if you account the fact that I usually play video games for at least six hours a day. I beat it two days after it came out but due to the great replay ability I've been able to continue to enjoy it since then. The same day I beat it I immediately started my second playthrough, as the game is designed to truly be beaten after two playthroughs and takes much more time to 100 percent the game. It was definitely worth the money as I paid sixty dollars, which is to be expected of mainstream titles, and already have gotten more than 48 hours of gameplay from it. In terms of recommending it to others it really depends on the person, the Borderlands franchise has a very specific audience and could offend many people, so I'd only recommend it to people who I know aren't bothered by large amounts of political incorrectness. The story was rather predictable and disappointing with lots of cringey jokes and dialogue, but I'm not much of a story person so I don't mind it. In essence, in order to stay true to the Borderlands lore the story had to be predictable though some characters were clearly much less powerful than they should be. There were many missed opportunities for characters to exert their power which could have ended the game much quicker, which came to be kind of frustrating and unrealistic. As for the gameplay it was your typical Borderlands-esque looter shooter style of game in which you kill large amounts of enemies that give you guns to kill bosses throughout the game. The guns are the primary focus of the game, which is why the gameplay is so rewarding, you never know what kind of ridiculous gun you are going to get. Some guns walk on legs and shoot, others explode when reloaded, and some have an unreasonable amount of attachments on them. The feeling when you obtain a powerful gun is quite rewarding the first time, you feel like you just got a gun straight from the end of the game and enemies are no longer a problem. Unfortunately the feeling gets kind of old, especially when you hit the max level and the guns are no longer as important as you have already found the best ones. At that point they just kind of get in the way and a key component to the unique gameplay is lost. There is also a talent tree for each character to create further unique customization and builds, though only a few combinations are actually effective. Overall the gameplay starts off as rather challenging but as soon as you find your first overpowered gun the game becomes extremely easy and the talent tree no longer matters. As for the visuals Borderlands 3 had exactly what you'd expect from a Borderlands game. The half pen and ink half 3D graphics can't really get any better than they were in previous games, but apparently they can become harder to run. Borderlands 3 had unusual problems with frame rate and menus, it was as if it were made as a console game yet from what I heard consoles suffer from the exact same problems. The colors are rather neutral and dull in just about every area as Borderlands usually is, but the overall aesthetic fit well with the new look of the enemies. Even though the dialogue itself was bad, the voice overs were good and every gun I used made a satisfying and realistic sound based on the looks of the gun when shot. The music's presence was rather questionable as normally all there is to hear is gunfire, screams, and explosions, but I do recall instances in which the music unintendedly cut off or faded out in the middle of combat. The menu was horribly optimized and very laggy, often the cursor lagged and selected options would stay selected when moving away from them. Fortunately the menus are only used whenever you level up or obtain a new weapon, so the problem became less of a one over time. There were no typos in the writing, subtitles were available for deaf people and easily legible, but that's about as far as inclusion goes. Little people continued to be an object of comedy and violence as they are in all of the Borderlands games, though they were renamed to "Tinks" to not offend anyone (not sure how well that turned out). The game crashed every once in a while, there were many obvious glitches, some of which I found within my first fifteen minutes of gameplay, and a few dead ends and places to get stuck in. Despite all of its downsides I'd still give Borderlands 3 a 4 out of 5 as it was as a whole a pretty good game. It wasn't as great as Borderlands 2 which is kind of disappointing, but it was satisfactory and even though I gave it a 4 out of 5 I'd still pay full price for it. It just mainly seemed very unfinished yet late to release with many bugs and old references, and brought nothing new and exciting to the table besides your classic Borderlands adventure.
League of Legends is a multiplayer online battle arena developed by Riot Games and published on October 27, 2009. It is completely free to play but allows for the purchase of in game cosmetic items for real money. Since 2009 League of Legends has consistently been updated and now has 144 available characters to play. The extremely wide variety of characters fits all playstyles so that all kinds of players can enjoy the game. The most commonly played game mode in League of Legends is the five versus five on Summoner's Rift, though there are two other game modes always available to play being ARAM and Twisted Treeline. There are three lanes on Summoner's Rift and a jungle in between, usually top and middle lane are for solo players, while bottom has two players and jungle roams between the lanes while killing animals. ARAM is a five versus five with only one lane while Twisted Treeline is a three versus three on a much smaller map. Unlike Heroes of the Storm, it is extremely important to kill minions in League of Legends, as they provide you with money needed to buy items and get stronger. Killing minions and enemies also provides experience which helps you level up to gain more abilities or increase the power of current ones. I have been playing League of Legends since 2013 though I took a three year break from it from 2016 to 2019. It has consistently provided me with a fun and unique experience and has characters who fit my exact playstyle. The only problem I have had with League of Legends is how rude the playerbase is, though it doesn't change how I play the game. On the bright side though League of Legends has tried to help players like me who play unviable characters in the incorrect lanes on purpose with the 2019 quote, "is it meta?" which has reduced the judgement I receive from other players greatly. Overall I'd give League of Legends a 8.5/10 because it is a great game and has received loads of content, but at some times the playerbase gets to you and makes it not as fun to play.
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Terraria is a sandbox RPG developed by Re-Logic and released in May of 2011. Since then it has received many updates as well as mod support which has allowed for the creation of an even better game. In the base game played without mods the player has to slowly advance by exploring or mining and defeating bosses. Many people joke that Terraria is just 2D Minecraft, however Terraria has a much more advanced crafting system, a progression system, and many different NPCs and bosses to encounter. That is just the base game though, with mods Terraria has received many new ways to play and much more content. Being only about 100 megabytes, Terraria has provided me with much more content than some 70 plus gigabyte games. There are tons of different items in Terraria that allow the player to specialize in a particular class or play style and advance as that class throughout the game play experience. The bosses divide the game into different sections with different objectives and each require a unique strategy to take down. Terraria can be played online with friends who can progress with you and help take down the various bosses there are to encounter. In 2015 Terraria added the Moon Lord as the official final boss of the game, making two major bosses in the game. The first major boss, the Wall of Flesh, puts the game into hardmode when defeated, which makes everything you've already explored ready to be explored again and harder to defeat. After defeating the Moon Lord there are no further objectives, but mods allow for many more things to be done before and after defeating the final boss. All in all I'd give Terraria a 10/10 because it meets and exceeds all expectations and provides a unique re-playable experience.
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Doom is a first-person shooter game developed by id Software and published by Bethesda. It is technically the fourth Doom, but since it was the first new major release since Doom 3 in 2004, it was just called Doom. Many people praise Doom for its heavy metal soundtrack that fits right into the gameplay and adapts to player actions. Personally I think it is more of a personal preference thing, but in my opinion the soundtrack was great. There is no ability to sprint in Doom, instead the player is naturally pretty fast but can move slower, making the gameplay free-flowing and action-packed. Most of the gameplay consisted of going room to room killing demons, which had enough variety to not be monotonous, and an additional boss fight every once in a while. As you progress you gather more weapons and upgrades for those weapons as well your character. There are many secret rooms to be found in Doom, including easter egg rooms with graphics resembling those of the first Doom. I don't normally 100% games so I only found a few of these secrets, but I appreciated the option to gain extra upgrades if I were to look for them. The two major problems I have with Doom are the length of the game and finisher executions. After hearing all of the great reviews of Doom I was hoping for an action-packed demon killing experience with crazy good music. Unfortunately though, this adventure only lasted for eight hours. I played Doom in just three sittings, in the first sitting I got used to the feel of Doom and obtained most of the weapons. In the second sitting I beat the first two bosses and figured I should only be about a tenth of the way through. In my third and final sitting I beat the final boss and was awestruck at how short of a campaign Doom had to offer. My amount of disappointment was immeasurable and my day was ruined, I thought that because Doom is mostly a single-player game that it would have a lot to offer, but it really came short of my expectations. As for the finisher executions, their animations were really good however playing the exact same note every single time I executed a demon got redundant and took away from the amazing soundtrack. Of course that is just a minor issue, but it still took away from the overall experience. I'm not even going to mention the multiplayer because I did not play it nor have high expectations for it. Therefore, overall I'd give Doom a 7/10 due to the extremely small amount of content for what could have been such a great game. As I said it was very disappointing to reach the end so quickly, and thus I can't give it the score it should have deserved.
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Rainbow Six Siege is a tactical first-person shooter game developed by Ubisoft and released on December 1 of 2015. Unlike other first-person shooters, Siege has slower paced gameplay that requires a much more methodical and precise approach. Players who do not adapt to a slower playstyle will often fail to live past the first fifteen seconds of a round. It is a multiplayer focused game with matches split into several rounds to determine the victor. Teams are made up of five players each who will either have to attack or defend an objective. After a round has been completed, the attacking team will swap to defense and the defending team will have to attack. This gives each side a fair chance at winning because some teams may be better at attacking than defending or vice versa. Attackers are able to destroy just about anything to get to the objective, this includes walls, doors, floors, and even the roof. Defenders are given two metal sheets of reinforcements that they can place on walls and hatches that only certain characters can break. There are currently three game modes - hostage, bomb, and secure area, each with an objective that defenders hold down and attackers attempt to take control of. In the hostage game mode, attackers attempt to extract a hostage from a room in the building that the defenders are positioned in. In the bomb game mode, attackers must plant a defuser to disable one of two bombs before the time limit runs out, and defenders must prevent this from happening. In secure area, attackers have to secure control of a room that the defenders are positioned in in order to win. However, if either team is entirely eliminated before the objective has been completed in any game mode, the surviving team will win that round. There are currently 40 unique playable characters that can all be unlocked via in-game currency obtained from playing matches online. Each character, called an operator, brings their own unique skills and gadgets to help them achieve victory. For example, there is an attacking operator with a human-sized riot shield to help push towards the objective, but there is also an operator on defense with bear traps that can incapacitate attackers without needing to shoot them. Essentially, there is an operator for every playstyle and a counter for every operator, ensuring that everyone can enjoy a balanced game. Operator skills are unique, but several operators can use the same gadget, allowing for many strategies and tactics to be formed. Siege is a highly competitive game with a huge learning curve, new players would feel lost if placed in a lobby of higher leveled players, which is why a matchmaking system determines rank and level before placing players in lobbies with each other. Of course this can be overridden if a new player plays in a premade party with higher leveled players, but that is only so that new players can play with their friends, which should help them learn the game anyways. In order to prevent new players from taking away from the highly competitive feel of Siege, they are not allowed to play competitive multiplayer until they reach level twenty and own at least ten operators. Currently, Siege is in a pretty good state with a healthy playerbase, but it suffers from a highly toxic (negative and rude) community. It has not always been this way though, back in 2015 Siege was practically unplayable with the amount of bugs and exploits in the game. Ubisoft has been working to fix this since Siege's release, and even recently devoted an entire season (quarter of the year) to fixing the game instead of adding content. Due to these fixes, Siege has provided a better experience for many players and built a strong community of competitive people. Overall I'd give Rainbow Six Siege an 8.5/10, the gameplay itself deserves a 9/10 due to a few bugs still in the game but an overall great experience, while the playerbase deserves an 8/10, for the most part players will meet other completely normal people, but it is not rare (especially on consoles) for players to be matched with other players whose only goal is to create the worst possible gameplay experience.
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Surviv.io is a free top-down shooter Battle Royale .io game. It was launched in October of 2017 and has since then received many updates. The basic concept of the game is that you and 99 other players spawn on an island and the last man standing wins. There are different weapons, armor, and healing supplies found around the map to help you fight other players. It was only available to be played solo until January 17, 2018, when the duos mode was added, in which you would invite one friend to fight with you. Recently, on March 14, 2018 the squads mode was added, in which you could invite up to three other players to fight alongside you. Because it is an .io game the invite system would be complicated if it were based on accounts and friends, which is why all you need to do to invite someone is send them the link to your squad. They can then simply click the link, create a name, and join your squad. As for the gameplay itself, Surviv.io is the only good Battle Royale game and looks like it will remain that way for some time. Popular Battle Royale games such as Fortnite and PUBG lack a diverse, action packed, and fun experience. I have played both Fortnite and PUBG and found myself bored to death with the amount of time and travel it took to find enemies. Of course this is not always the case, but it is way more common to have long downtimes in those games than it is in Surviv.io. So far every game of Surviv.io I have played has been fast-paced and action-packed, even when I couldn't find a weapon. Because Surviv.io is top-down instead of first/third-person, it creates many more strategies and playstyles that keep the game interesting. One huge difference this makes is with buildings, because you can only see into a building when right next to it at a window, they are easier to defend. On the other hand though, going into a building zooms into your character, lowering your FoV and making it harder to see incoming enemies. This creates an interesting balance which gives neither player an advantage even though logically being inside and defending would be better for a top-down shooter. Surviv.io is always judged by its cover by new people, who assume that because it is an .io game that it can't possibly be better than Fortnite or PUBG, and to them it may not be, I'm not saying Surviv.io is a godlike game. Surviv.io however, is a great game, and being an .io game actually makes the atmosphere more carefree, making games faster because of reckless players. On a scale of one to ten, I would give Surviv.io a nine, because it has greatly exceeded the standard I usually have for both .io games and Battle Royale games. The reason Surviv.io does not have a ten out of ten is because it may be fun but no progress is made by playing the game. Of course it is an .io game and of course it is somewhat new, but it would still be cool to see a rewards system to keep players playing. Even Bruh.io (another .io Battle Royale game, though not as good) has a reward system, which is based on whether or not you follow them on their social media. Honestly I don't expect Surviv.io will ever add this, but it would give it that perfect ten out of ten, making it both the best .io and Battle Royale game against popular belief. Of course this is only my opinion, but people should put some thought into the games they're playing instead of just playing them because of popularity.
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Warframe is a third-person shooter game developed by Digital Extremes and released on March 25, 2013. It is completely free-to-play and features some of the most customization I have ever seen in a video game. The amount of customization creates endless possibilities and is one of my favorite features of Warframe. The game features creative enemies and weaponry that are all unique to Warframe, not like most of the recycled stuff we see in games today. It also features in-depth lore with a compelling and deep story, which many multiplayer action games also lack. I started playing Warframe in 2014 and had no clue what I was doing, it is not very beginner friendly but it is starting to add tutorials now in 2018. Since 2014 I have played about 2000 hours of Warframe mainly because it is extremely addicting and many of the rewards can require hours of gameplay in order to achieve. These are some of the reasons that new players are often steered off before they really get into the game, they don't understand the game yet and see these as walls they cannot pass. In reality though, Warframe can be enjoyed by anyone no matter how much time they put into it. I recently got some of my friends into Warframe and they have all enjoyed the various ways to play the game as well as the in-depth story. Of course none of them are as capable as me yet and see me as a god in comparison to them, but nonetheless they have still had a blast so far and they've only played for about a week. Like I said though, Warframe is not as friendly to new players, featuring only two tutorials - one for basic movement and the other for basic combat. Even with the tutorials players are still left confused due to the vast amount of controls used for the movement in the game. Warframe has some of the fastest movement I've ever seen for a third-person shooter, making it a faster paced game in which the player is always on the move. Many people tend to compare Warframe to its infamous competitor - Destiny, but this is not a valid comparison. Destiny and Warframe may both feature futuristic space weapons, but other than that they are nothing alike. Destiny starts at $60.00 and then has several DLCs required to really get anything out of the gameplay experience. Whereas Warframe is completely free, releasing free DLC as well so that players can enjoy any and all new content completely free. Not only is Warframe free, but as many say it also blows Destiny out of the water with constant fun and free new content as well as the freedom to play it however you'd like to. I'd give Warframe a 10/10, it is a masterpiece, no other video game developer has even thought of creating such a great game and yet have it free-to-play but not pay-to-win. Warframe does have purchasable currency which can be used for cosmetics and such, but it can also be traded with other players, creating a capitalistic economy completely run and controlled by the players. I have not even spent a penny on Warframe, yet I have accumulated over $100 worth of currency and spread it amongst my friends due to the amazing player-run economy. The community of Warframe is also one of the greatest communities I have seen in a video game, players are willing to listen to each other and especially help out confused new players. I've been able to communicate with many great and helpful people because of Warframe's community, opposed to other games in which the community is commonly toxic and attempts to put-down other players whenever given a chance. Overall, Warframe is a great game that may be intimidating to start playing, but once players really get into Warframe they can see the true masterpiece of a game it truly is. There are many more things that could be said about Warframe but I don't want to continue bragging about it in this long wall of text. It is much easier to understand why I respect Warframe and DE so much through personal experience, so why not try out Warframe - it is free after all.
Heroes of the Storm is a multiplayer online battle arena (MOBA) created by Blizzard Entertainment and released on June 2, 2015. Like most other MOBAs, Heroes of the Storm is completely free to play and includes many characters to choose from, all of which can be obtained with in-game currency. Heroes of the Storm is different from other MOBAs though because instead of creating heroes with their own stories for the game, it uses characters from other games made by Blizzard Entertainment. This may sound lazy at first but to me it is one of the most interesting features of the game. Even some of the side characters like Murky the murloc and Brightwing, both from World of Warcraft, are in the game. As for gameplay Heroes of the Storm performs much like your average MOBA, such as League of Legends, but it focuses less on killing minions and more on doing objectives. On some maps objectives are the literal only way to actually win, forcing a great deal of teamwork among teammates. Being less focused on killing minions, I find Heroes of the Storm less stressful than other MOBAs like League of Legends and Paragon, resulting in more of a carefree have-fun environment for me. Another thing that separates Heroes of the Storm from the crowd is it's diversity, with several ways to play each character and over 70 of them to choose from, there is pretty much a character for everyone. Each character can be played several different ways because of Heroes of the Storm's unique talents system, rewarding players with a talent each time they level up. Instead of using talents to upgrade your abilities, Heroes of the Storm allows you to augment them, adding stats to them or giving you quests to fulfill for that ability. Players receive a talent point every three levels and have several choices for what to use it for each time. Sometimes this can confuse new players, but like most games there are tutorials for even the newest players to MOBAs. All in all I'd give Heroes of the Storm a 10/10 because after hundreds of hours it still remains fun and continues to deliver unique gameplay several years after being released.
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AuthorMy name is Andrew Prichard and the this is my first digital arts class, I look forward to a good year with lots of hard work. Archives
May 2021
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Last updated 5/14/21
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