Now that we're working on our game again that means we need to plan what gets done and by when, which can only mean that our friend Trello is back to hold the team together. This time for real though, because now we've actually better communicated our ideas and all have our own work to do. For the first time now I've actually started to check off items on my to-do list on Trello, and it's such a good feeling to get things done before the deadline. I'm grateful that our team leader has organized our objectives well so that I can get an idea of how far collectively our team is with the creation of our game and contribute my own work accordingly. Prior to fully making use of Trello most of what we did was still up in the air, but having to solidify precisely what must be done and by when gets ideas down and things done. Even so we still need to work some on our communication as a group, which I'll admit has been better recently but could always use more work. I've certainly contributed to our problem with communication, though most of it comes from the fact that I'm not really sure what we want from our game. I'd like for our producer to lead the direction our game takes, because either way I'll make the models we need, so when questions about choices for the game are aimed towards me I'm not much help. I understand I make up a quarter of our team and my input may be just as valuable as anyone else's, but I truly do not mind which way our game goes, so with no creative input of my own to add I'd rather not derail the progress we're making by adding conflict to the creation of our game.
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We're finally actively working on our games with our groups again and even though I haven't done anything yet I am actually excited to get back to work on our game. I've been extremely lazy this quarter, between online school and being a senior I've been using my share of excuses, but when it comes to the success of a group I can not fall behind. That being said I've already failed to hold up my part for the group in planning a level so things aren't looking too well for me, but I promise my group and myself that I'll be on top of things as I crawl out of my sluggish third quarter. In fact, while I don't plan to turn in my level planning I am actually working on the 3D models for our game right now, that way we can actually replace the boxes in our levels with the real models. For the level I was supposed to make my plan right now is to just start from scratch using the actual models, since by the time I get around to it I'm sure I'll have already made all of the 3D models necessary for the level. It'll be like a more fun way of whiteboxing the level, because instead of using temporary geometry to hold for visuals I'll actually be able to see how everything interacts with each other, which will also help me to edit any models that may not align with each other well. I can't wait to continue working on our game and things can only continue uphill from here.
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AuthorMy name is Andrew Prichard and the this is my first digital arts class, I look forward to a good year with lots of hard work. Archives
May 2021
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Last updated 5/14/21
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