Heroes of the Storm is a multiplayer online battle arena (MOBA) created by Blizzard Entertainment and released on June 2, 2015. Like most other MOBAs, Heroes of the Storm is completely free to play and includes many characters to choose from, all of which can be obtained with in-game currency. Heroes of the Storm is different from other MOBAs though because instead of creating heroes with their own stories for the game, it uses characters from other games made by Blizzard Entertainment. This may sound lazy at first but to me it is one of the most interesting features of the game. Even some of the side characters like Murky the murloc and Brightwing, both from World of Warcraft, are in the game. As for gameplay Heroes of the Storm performs much like your average MOBA, such as League of Legends, but it focuses less on killing minions and more on doing objectives. On some maps objectives are the literal only way to actually win, forcing a great deal of teamwork among teammates. Being less focused on killing minions, I find Heroes of the Storm less stressful than other MOBAs like League of Legends and Paragon, resulting in more of a carefree have-fun environment for me. Another thing that separates Heroes of the Storm from the crowd is it's diversity, with several ways to play each character and over 70 of them to choose from, there is pretty much a character for everyone. Each character can be played several different ways because of Heroes of the Storm's unique talents system, rewarding players with a talent each time they level up. Instead of using talents to upgrade your abilities, Heroes of the Storm allows you to augment them, adding stats to them or giving you quests to fulfill for that ability. Players receive a talent point every three levels and have several choices for what to use it for each time. Sometimes this can confuse new players, but like most games there are tutorials for even the newest players to MOBAs. All in all I'd give Heroes of the Storm a 10/10 because after hundreds of hours it still remains fun and continues to deliver unique gameplay several years after being released.
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AuthorMy name is Andrew Prichard and the this is my first digital arts class, I look forward to a good year with lots of hard work. Archives
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Last updated 5/14/21
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