As I stated in my previous blog post we have been working with the pre-production of games recently in GAD. As my group has worked on the creation of several documents such as pitches and GDDs, our perspectives have differed on what our game will actually be. I personally disliked the name my team chose for out project, which was the first spark in creating my own interpretation of our collective ideas. I decided to implement some of my own ideas in the creation of the storyboard and GDD I created. As it turns out my team actually favored the secondary perspective I brought to our project, as it allowed us to mix and match the best ideas. The title for both of our interpretations of the project aren't the greatest, but they are just placeholders until a recognizable game is created. The original project name my group came up with was Ennui, but because I didn't know what it meant and still didn't understand the connection it had to the game after looking it up I decided to call my project Reimpression. The title made more sense to me as the story is essentially a character attempting to redeem their reputation after being detained by the police and marked as a criminal, or in other words they are trying to redo the impression that society has of them. As far as gameplay elements go my design idea also differed in a few ways. First off I never planned on having turn-based combat in my game, though apparently both of my group mates had come to the consensus to include it in Ennui. I feel that turn-based combat takes away from the immersion and the vibe of the impressionist painting old-time criminal aesthetic. Instead for my version of the game I planned for everything to be the result of choices made by the player, as it would fit more with the story being the main focus of the game and not the combat. I see the value in both ideas, as mobile games often don't have in-depth stories and could use rinse-and-repeat style scenarios such as combat scenes to extend the duration of the game, but I personally think it would be innovative to create a story-based mobile game. Overall we have each come up with a different interpretation of the game and don't really have a solid consensus of what the game will turn out to be, but with all of our ideas we have been working to compromise in order to create the best experience for the player.
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This week in scientific visualization we learned about the design process and did an assignment in which we applied parts of the design process to make a comic strip. Last week we were assigned to make a character that we used for our comic strips this week. For these comic strips we also had to come up with something creative for our character to do that required the use of their skills. This is where I struggled on this assignment. Because the character I made was supposed to be representative of a completely average guy, anything special he did would make him no longer average. Taking that into note, I decided to make the comic about his most heroic day of his average life, that decision allowed me to start brainstorming what that could be. After a while of brainstorming I finally decided to use one idea, with that idea I began to create the comic strip. Creating the comic strip was actually a lot easier than I thought it'd be. Originally, I thought I'd be spending hours trying to draw my character in each slide. In reality though, because I was the one who made my character, drawing his form was natural to me. When I finished the comic strip I looked over it then turned it in and thought about how we were using the design process to do this assignment. This assignment helped me rationalize just how effective the design process actually is, and although we only used the start of it I still got a good idea of how it'd speed up the process for making a full work from start to finish.
Disclaimer: The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Main Points
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AuthorMy name is Andrew Prichard and the this is my first digital arts class, I look forward to a good year with lots of hard work. Archives
May 2021
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Last updated 5/14/21
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