Aside from pixel art I've also seen 2D games with cartoon graphics though I've never actually tried making any 2D cartoon graphics on my own so I decided I would. I decided I would return to YouTube to find tutorials on how to create 2D game art consisting of more than just a few pixels. Immediately a problem arose, many of the tutorials used specifically Photoshop to make use of special brushes with thin edges but bold centers for their lines. Unfortunately you cannot change the brush style in Paint.net so I had to manually taper off my lines but it still worked so I continued to use Photoshop tutorials. I noticed that shading is much more detailed with cartoon art than it is with pixel art due to the larger work space to blend light and colors, there are also more details in general such as glowing auras and reflections. After I watched the tutorials I decided I'd create a 2D character I could use for making a lighthearted game because the whole cartoon aesthetic seemed lighthearted and free-flowing. I figured a burning marshmallow with a smile on its face was quite ironic and would allow me to experiment with overlapping layers as well as how to make the glow a fire gives off. While I was making my character I realized that in order to blend colors I could use many layers each with a different color and opacity, or I could just set the brush size to be very large and the hardness to be very low and click once to accomplish the same effect of a gradient. I found it interesting afterwards that I had never really tried pixel art or 2D cartoon art before this summer assignment, but now I'm glad to have tried both because not only were they rather fun but they will also be easier to create in the future.
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References: Blackthornprod. “HOW TO PAINT 2D GAME ART IN PS - STEP BY STEP TUTORIAL.” YouTube, YouTube, 27 Apr. 2018, www.youtube.com/watch?v=1kc2HGj8ef0. Tyroller, Jonas. “How to Make Game Art When You CAN'T!” YouTube, YouTube, 1 July 2018, www.youtube.com/watch? v=_ZLW18vM9Rs. Below is the character I created after watching the tutorials.
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Because we will be focusing on 2D game development this year I figured learning how to create pixel art may help me create 2D games. In order to get an understanding of how to create pixel art I went to YouTube and watched several tutorials on the basics of pixel art as well as some tutorials for creating specific pieces of pixel art. From those tutorials I learned about processes such as increasing the canvas size in increments to add more detail each time, and dithering to create the appearance of more colors. I also learned that pixel art isn't an exact style of art, but rather it is a medium of art with styles unique to the artist creating the art. I noticed the difference in style each artist used while I was watching the tutorials, some removed pixels to add simulations of curvature while others added shading to kind of smooth out curves they want to look more natural than rigid. Once I understood the basic concepts of pixel art I downloaded Paint.net in order to try making some pixel art on my own. I was at first at a loss for ideas but I soon realized if I'm making pixel art to prepare me for using it to develop games, then I may as well make a concept for a game that has pixel art graphics, so that is what I created. While I was making my own pixel art I noticed that I had developed my own art style for shading and borders, with softer objects having less noticeable borders while harder objects had bold borders. I've never actually done pixel art before because I prefer 3D modeling and editing images, but I'd say for my first time I did enjoy making it and I think it turned out well (even though it doesn't come through as clear on this website as it does in Paint.net).
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References: TipTut. “How To Draw Pixel Art | Tutorial.” YouTube, YouTube, 19 Jan. 2018, www.youtube.com/watch?v=ED8EGP0ceQk. UmaiPixel. “Make Pixel Art in Paint.NET - Pixel Art Power Tools.” YouTube, YouTube, 4 Sept. 2018, www.youtube.com/watch? v=Sg1bgO7HrkY. Channel, JoCat Personal. “So You Wanna Make Pixel Art - General Guide for ART 464.” YouTube, YouTube, 6 Apr. 2018, www.youtube.com/watch?v=wdz2IIuTBbs. Below is the pixel art I created after watching the tutorials. This upcoming year I'm most excited about working with Unity because I've used it before but I've never been able to fully comprehend it. I'm pretty sure the last time I used Unity was around six years ago when I wasn't as skilled as I am now, so most of my work consisted of tutorial demonstrations that I had replicated step by step and could not create on my own. Needless to say I had just about no clue what I was doing but I knew what it was capable of so I really wanted to figure out how to use it. I mainly remember getting several error messages every time I tried to do something new in Unity, so I hope we'll learn how to solve errors or maybe not even create them in the first place. I'm not sure how much we'll be working with 3ds Max or Photoshop this year but I hope we'll incorporate it into Unity in some way because by now I am very familiar with both programs and hope to do more work with them. I would assume that we'll be working with Photoshop or some sort of 2D art creator because we'll be doing 2D game development, though it would be nice to work with 3ds Max as well at some point in the year in preparation for Advanced Game Art & Design. Mainly though I hope that by the end of this school year I'll have a strong understanding of how to use Unity so that I can finally create the game I wanted to six years ago.
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AuthorMy name is Andrew Prichard and the this is my first digital arts class, I look forward to a good year with lots of hard work. Archives
May 2021
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Last updated 5/14/21
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