We've finally come back to our year-long project to make a game as a team, and honestly I can't wait to get started working on our game. So far I haven't been able to do much 3D modeling for our game, and I'm not sure how much I'll really be doing in terms of 3D modeling for our game because we plan for it to have 2D sprites with some 3D objects. I know I haven't been the greatest team member either, as I'm already a reserved person and on top of that I'm having trouble finding where I can be useful, but I hope as our plan finalizes I can really get to work on 3D models and backgrounds. Aside from my momentary lull in work, I'm sure making this game will be a fun experience that I'm looking forward to, but even so I hope our work will be equally distributed. Seeing as all of our characters are 2D a lot of work falls on our 2D artist, and we can't really do much to help or the artstyle between characters would be vastly different and ruin the continuity of the game. I feel like the amount of work we've set out to do is possible within the year, but I know it will require lots of work outside of class from all of us. Personally I wouldn't attempt making a game with lots of dialogue for my first official team game, but I'll still be willing to help seeing as this is quite an ambitious goal. Overall though we've got a pretty solid concept of a game, which will help tremendously knowing exactly what we want to do at the start, rather than trying to make a game with no guidance and conflict of ideas.
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AuthorMy name is Andrew Prichard and the this is my first digital arts class, I look forward to a good year with lots of hard work. Archives
May 2021
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Last updated 5/14/21
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