Now that we're working on our game again that means we need to plan what gets done and by when, which can only mean that our friend Trello is back to hold the team together. This time for real though, because now we've actually better communicated our ideas and all have our own work to do. For the first time now I've actually started to check off items on my to-do list on Trello, and it's such a good feeling to get things done before the deadline. I'm grateful that our team leader has organized our objectives well so that I can get an idea of how far collectively our team is with the creation of our game and contribute my own work accordingly. Prior to fully making use of Trello most of what we did was still up in the air, but having to solidify precisely what must be done and by when gets ideas down and things done. Even so we still need to work some on our communication as a group, which I'll admit has been better recently but could always use more work. I've certainly contributed to our problem with communication, though most of it comes from the fact that I'm not really sure what we want from our game. I'd like for our producer to lead the direction our game takes, because either way I'll make the models we need, so when questions about choices for the game are aimed towards me I'm not much help. I understand I make up a quarter of our team and my input may be just as valuable as anyone else's, but I truly do not mind which way our game goes, so with no creative input of my own to add I'd rather not derail the progress we're making by adding conflict to the creation of our game.
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AuthorMy name is Andrew Prichard and the this is my first digital arts class, I look forward to a good year with lots of hard work. Archives
May 2021
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Last updated 5/14/21
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